Wastelandic (KIiZUL Kii-Zul, "Ash-Voice"), sometimes called the Rock Tongue, or the Speech of Ash and Fire is the ancient, rune-based language spoken in Westeros by the Bordermen. The Wastelandic tongue was gradually supplanted by the language and alphabet of the Andals when they successfully entered the Borderlands. Now, the Common Tongue is the dominant language in the wastelands. Wastelandic was originally a dialect of the Old Tongue.

In the present day, however, Wastelandic is still used by some Bordermen in the far reaches of the Borderlands. The raiders, for example, still speak Wastelandic.


The lands of the Borderlands are quite rugged, with little in terms of long-distance trade or travel, and this geographic isolation resulted in the bordermen diverging into six major subgroups, each of which speaks its own sub-dialect of the Rock Tongue. Trevyr Blackgard once remarked that the bordermen spoke seven "languages" (apparently six dialects of the Old Tongue, Wastelandic, plus those who can speak the Common Tongue of the Andals).

Writing system

Wastelandic has a more complicated rune-based system than its predecessor, the Old Tongue. The Wastelandic runes are written in a more flowing and diverse design. While the First Men used their writing simply for marking graves, the bordermen already developed some form of writing, but never used it for writing letters, for example. Something that really impressed the maesters of the Citadel, was that the bordermen already used an alphabet, long before the Andals set foot on Westeros to introduce the Common Tongue, which also has a complicated alphabetical system.


Some may find the pronunciation of the Wastelandic alphabet digraphs "aa", "ah", "ei", "ey", "ii", "ir", "uu", "ur", and "oo" to be confusing.

Digraph IPA Example
aa, ah /ɒ/ thought, taut, hawk
ei /aɪ/ Ice, eye, pie
ey /eɪ/ fate, pay, lay
ii /i/ wing, fling, see




near, fear, tear
oo /uː/ goose, group, few

The language itself has a slightly Scandinavian sound when pronouncing certain words.

"Aa" and "ah" are both a long, open "a" /aː/; the latter, however, being formed more gutturally (sometimes becoming /ɔː/).

"Oo" is used in the instances where the normal "o" sound /o/ (English "port") needs to become long (/oː/), as in the English "door". Only "uu" takes on the sound of an English double-"o" (see the above examples). "ii" would tend to be longer (/ɪː/).

"Ir" and "ur" equate to /ir/ and /ur/, respectively.

Finally, there is a difference between "ei" and "ey": "ei" is pronounced as in German, producing a vowel as in price. "Ey," on the other hand, sounds as in face.


The language has basically the same grammar as English, with the exceptions that it doesn't have an equivalent to English's apostrophes; it tends to place prepositional phrases earlier in sentences than in English, and doesn't have tense. To pluralize a word, the final letter is repeated and "e" is added (i.e. "grohiik": wolf; "grohiikke": wolves)

Words are constructed in such a way that, when combined, they form new words. A known construction is "Junnesejer", which means "the kings of the east". "Jun" being king and "Jer" being east. Thus, combining words will allow one to convey an idea or another word. For Example: "moon and eclipse" are not present in the vocabulary, but sun ("krein") and night ("vulon") are. The word is based on which of the words is the first because the first word is prominent. If one were to say "vulonkrein", the prominent word would be "night" while the secondary is "sun", and  there would be "moon" (i.e. a light in the night). Vice versa with "kreinvulon", as "sun" is prominent and "night" is secondary, so there would be "eclipse" (darkness where the sun is). With Junnesejer, it means "the kings of the east", but if one were to put it as Jersejun, it would be "East King". "Se" is a conjunction between words that are combined to fill in the particles, but it's just as easily-understood without it.

Common words

Wastelandic English
Aak Guide
Aal May (as in "May his soul")
Aam Serve
Aan A/An
Aar Servant
Aav Join
Aaz Mercy
Ag Burn
Agli "Your" Burn
Ah Hunter
Ahmik Service
Ahmul Husband
Ahkrin Courage
Ahraan Wound
Ahrk And
Ahrol Hill
Ahst At
Ahzid Bitter
Al Destroyer / Destroy
Alok Arise
Alok-Dilon Necromancy (Arise-Dead)
Alun Ever
Aus Suffer
Bah Wrath
Bahlaan Worthy
Bahlok Hunger
Bein Foul
Beyn Scorn
Bex Open
Bo Fly
Bodiis Borrow
Bok Age
Bolog Beg
Bonaar Humble
Bormah Father
Bovul Flee / Fled
Boziik Bold / Boldly
Brendon Specter
Brii Beauty
Briinah Sister
Brit Beautiful
Brod Clan
Brom North
Bruniik Savage
Du'ul Crown
Daanik Doomed
Dah Push
Dahmaan Remember
Daal Return
Daar This / These
Denek Soil
Dein Keep
Dez Fate
Dii Mine
Diil Undead
Diin Freeze
Diivon Swallow
Dir Die
Dinok Death
Dilon Dead
Do Of / About
Dok Hound
Dov Borderkind (referring to the bordermen)
Dovah Dragon
Draal Pray
Dreh Do / Does

Peace / Patience

Drem Yol Lok Greetings (literally 'peace fire sky')
Drey Did
Drog Lord
Drun Bring/Brought
Du Devour
Dur Curse
Dukaan Dishonour
Dun Grace
Dwiin Steel
Dwiirok Carve
Ek Her
Enook Each
Ensosin Bewitch
Evenaar Extinguish
Egvir Season
Faad Warmth
Faal The (formal, preceeding a proper noun, "Faal Krein" for "The Sun")
Faas Fear
Faasnu Fearless
Fah For
Fahdon Friend
Feim Fade
Fel Feral
Fen Will
Fent Shall
Feykro Forest
Feyn Bane
Fiik Mirror
Filok Escape
Fin The (rarely used)
Fo Frost
Fod When
Fodiiz Hoar
Folaas Wrong
Folook Haunt
Fonaar Charge
Frin Hot
Frod Field
Fron Kin / Related
Frul Ephemeral / Temporary
Ful So
Fun Told
Fundein Unfurl
Funt Fail
Fus Force
Gaaf Ghost
Gaan Stamina
Gahrot Steal
Geh Yes
Gein One (to a single person or thing)
Geinmaar Oneself
Gogil Goblin, prejorative name for a person afflicted with Dwarfism
Gol Earth
Golt Ground
Golz Stone
Govey Remove
Graan Rout (verb)
Grah Battle
Grahmindol Stratagem
Grah-Zeymahzin Ally (Battle-Companion)
Gravuun Autumn
Grik Such
Grind Meet
Grohiik Wolf
Gron Bind
Gut Far
Haal Hand
Haas Health
Haalvut Touch (noun or verb)
Hadrim, Hahdrim Mind (noun)
Hah Mind
Hahkun Axe
Hahnu Dream
Heim Forge
Het Here
Hevno Brutal
Heyv Duty
Hind Wish, Hope
Hin Your
Hofkah Steading
Hokoron Enemy / Enemies
Horvut Lure
Horvutah Caught
Hon Hear ("Nust hon" - They hear)
Hun Hero
Huzrah Hearken
Iiz Ice
In Master
Jer East
Joor Mortal
Jot Maw
Jul Man / Mankind / Humans (see also "Muz")
Jun King, Light
Junnesejer Kings of the East
Kaal Champion
Kaan Kin
Kaaz Cat
Kah Pride
Kein War
Keizaal The Borderlands
Kel Tome
Kendov Warrior
Kest Tempest
Key Horse
Keyn Anvil
Kiin Born
Kiir Child
Kinbok Leader
Kinzon Sharp
Klo Sand
Klov Head
Ko In
Kod Wield
Kodaav Bear
Kogaan Blessing
Kos Be ("fen kos" - "will be")
Kol Crag
Komeyt Issue / Issued / Let loose (verb)
Konahrik Warlord
Koor Summer
Kopraan Body
Kotin Into
Krah Cold
Krasaar Sickness
Kreh Bend
Kren Break
Krent Broken
Krein Sun (see also "Shul")
Krif Fight
Krii Kill
Kriid Slayer
Kril Brave
Krilot Valiant
Krin Courageous
Kro Sorceror
Kron Conquer
Krongrah Victory
Kroniid Conqueror
Krosis Sorrow, Apologies, Regret
Kruziik Ancient
Kul Son
Kulaan Prince
Kulaas Princess
L When added to the end of a word, means "your"
Laan Want / Request
Laas Life
Laat Last
Lah Magic
Lahney Live
Lahvraan Muster / Gather
Lahvu Army
Leh Lest
Lein World
Liiv Wither
Liivrah Diminish
Lingrah Long ("Lingrah vod" = "long ago")
Lo Deceive
Loan Question
Lok Sky
Loost Hath
Los Is (Combine with other verbs for present tense: "is helping", "is sworn", etc)
Lost Have / Was
Lot Great
Lovaas Music / Song
Luft Face
Lun Leech
Luv Tear (noun)
Maar Terror
Mah Fall
Mahfaeraak Forever
Mal Little
Med Like / Similar to
Mey Fool (noun or verb)
Meyz Come (become) (i.e. "Meyz fundein" = "come unfurled")
Miin Eye
Mindok Know, Known, Knowable
Mir Allegiance
Miraad Doorway
Monah Mother
Monahven Vyrsts, translates directly to Mother Wind
Moro Glory
Morokei Glorious
Motaad Shudder
Morah Focus
Motmah Slip
Motmahus Slippery, Elusive
Mu We
Mul Strong
Mulaag Strength
Mun Man
Munax Cruel
Muz Men (Plural of "Man", see also "Jul")
Naak Eat
Naako Eaten
Naal By
Naan Any
Naas Corpse
Nah Fury
Nahgah Psychic
Nahgahdinok Necromancer (literally, death psychic)
Nahkip Feed
Nahkriin Vengeance
Nahl Living (as in "alive")
Nahlaas Alive
Nahlot Silenced
Nau On
Nax Cruelty
Neh Never
Nehkiin White Walker (Never-Born)
Ney Both
Ni Not
Nii It
Nid or Niid No
Nivahriin Cowardly
Nimaar Itself
Nin Sting
Nir Hunt
Nis Cannot
Nok Lie (verb and noun)
Nol From
Nonvul Noble
Norok Fierce / Fiercest
Nu Now
Nus Statue
Nust They
Nuz But
Oblaan End
Od Snow
Ofan Give
Ok His (used equally with the "ii" form of the possessive)
Okaaz Sea
Ol As
Om Hair
Ond Lo
Onik Wise
Onikaan Wisdom
Ont Once
Orin Even (adverb, meaning "fully" or "quite")
Osos Some
Ov Trust
Paak Shame
Paal Foe / Enemy
Paar Ambition
Paaz Fair
Pah All
Pahlok Arrogance
Peyt Rose
Pindaar Plain
Pogaan Many
Pogaas Much
Pook Stink
Praan Rest
Prodah Foretell
Pruzah Good
Pruzaan Best
Qahnaarin Vanquisher
Qeth Bone
Qethsegol Stone (literally "bone of earth")
Qo Lightning
Qolaas Herald
Qostiid Prophecy
Qoth Tomb
Raan Animal
Rahgol Rage
Rein Roar
Rek She (used equally with the "ii" form of possessive).
Rel Dominate
Revak Sacred
Reyliik Race (Heritage)
Rii Essence
Riik Gale
Rinik Very
Ro Balance
Rok He
Ronax Regiment
Ronaan Archer
Ronaaz Arrow
Ronit Rival (verb)
Rotmulaag Power
Rovaan Wander
Ru Run
Rul When
Rum Root
Ruvaak Raven
Ruz Then
Sadon Gray
Saraan Await
Sah Phantom
Sahlo Weak
Sahqo Red
Sahqon Crimson
Sahrot Mighty
Sahsunaar Villager
Saviik Savior
Se Of
Siiv Find
Sil Soul
Sinak Finger
Sinon Instead
Sivaas Beast (see also "Sunvaar")
Sizaan Lost
Slen Flesh
Smoliin Passion
Sonaan Bard
Sos Blood
Sot White
Spaan Shield
Staadnau Unbound
Stin Free (adjective)
Strun Storm
Strunmah Mountain
Su Air
Sul Day
Suleyk Power
Sunvaar Beast (see also "Sivaas")
Su'um Breath
Tah Pack
Taazokaan Westeros (the physical land / continent)
Tafiir Thief
Tahrodiis Treacherous
Tey Tale
Thur Overlord
Tiid Time
Tinvaak Speak / Speech
Togaat Attempt
Tol That
Toor Inferno
Tu Hammer
Tuz Blade
Ul Eternity
Unahzaal Unending / Ceaseless / Eternal (less common than Unslaad)
Unslaad Unending / Ceaseless / Eternal
Unt Try
Uznahgaar Unbridled
Vaal Bay ("ahst vaal" = "At Bay")
Vaat Swear
Vaaz Tear (verb)
Vah Spring
Vahdin Maiden
Vahlok Guardian
Vahriin Sworn
Vahrukt Memory
Vahrukiv Commemorate
Vahzah True
Vonmindoraan Incomprehensible
Ved Black
Ven Wind
Vey Cut
Veysun Ship
Viik Defeat
Viir Dying
Viintaas Shining
Viing Wing
Vith Serpent
Vo-- Un- prefix. (opposite of. e.g. unkind, unlikeable)
Vod Ago ("Lingrah vod" - long ago)
Vodahmin Unremembered / Forgotten
Vokul Evil (Literally "ungood")
Vokun Shadow
Vol Horror
Volaan Intruder (literally "unwant")
Voth With
Vos Able
Vosl "Your" Able
Vukein Combat
Vul Dark
Vulom Darkness
Vulon Night
Wah To
Wahl Build / Create
Wahlaan Past-tense: Built / Created / Raised
Wen Whose
Werid Praise
Win Wage
Wo Who
Wuld Whirlwind
Wundun Travel
Wunduniik Traveler
Wuth Old
Yah Seek
Yol Fire
Yoriik March
Yuvon Gold / Golden (adjective)
Zaam Slave
Zaan Shout (noun; meaning "Yell")
Zah Finite
Zahkrii Sword
Zahrahmiik Sacrifice
Zeim Through
Zeymah Brother
Zii Spirit
Zin Honor
Zind Triumph
Zindro Triumph's
Zofaas Fearful
Zohungaar Heroically
Zok Most
Zoor Legend
Zu'u I
Zul Voice
Zun Weapon


The bordermen were the first culture to possess a sophisticated and developed Wastelandic Alphabet, based on the Wastelandic tongue. Similar to the Old Tongue of the First Men, the alphabet was runic and was used primarily for marking graves and such.


The alphabet consists of 34 symbols: there are 25 that map directly to letters in the English alphabet, and 9 that map to pairs of letters. The Wastelandic language does not have "C" as that sound is created by either "S" or "K".

The shape of the letters is constrained by their need to be written using three large talons and a vestigial fourth digit called the dewclaw. Thus, each letter consists of at most three scratches and a dot.

Speakers of Wastelandic